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Warlords battlecry iii hero editor
Warlords battlecry iii hero editor










warlords battlecry iii hero editor

Home portal can then be used to get some distance so the poison from Quasits can take effect. Quasits are decent swarm units with poison used to cripple powerful targets like melee heroes. Summoning Daemons have a similar horde possibility by using Succubi to feed Demons the souls of slain enemies in order to spawn Imps. Nercomancy can be used with Chaos magic, Pyromancy or a few other spell sets to get a powerful swarm from a battlefield of corpses.This never required much of an investment. (Divination was still useful to get level 20 bodyguards by having them slay a hero with exp steal) Summons have been nerfed yes but Nature got it the worst as it mainly consists on summoned armies and Divination has always had it fairly bad. Combine bodyguards with a few powerful but cheap magics (use the mana potions) and good equipment then a melee hero can usually be killed (if not past level 50). Most mage heroes would have at least one powerful bodyguard in their retinue so they could be useful outside the base. The only exception to this I would have to say is the Divination magic for summoned mage generals. Summoning was more a fall back option for mages or a means to use excess mana. (All pure mages should have at least 2 magics (1 from race and the other from class) and Arcane) Simple answer for the weak character focus in pyromancy skill a lot more than summoning magic. but why would i use a one-ammo rocket launcher when i have so many other weapons at my disposal?

warlords battlecry iii hero editor

i guess 40exp ancient treants are also pretty nice, but i'd agree that the fire elementals aren't worth summoning and the top tier spells aren't worth using. Hell, i have a wood elf pyro and let me tell you, 40exp gladewardens do quite a number on enemy armies. Stop thinking about "what can my hero kill?" and start thinking about "what can my hero offer to his side?" why be pyro? there are great reasons.ġ) you can literally set your weakest units on fire causing them to most likely double in combat at least.Ģ) you can give your melee units firebreath, suddenly making a puny little army of 10 crystal sylphs an insanely cheap ranged-unit wrecking crew.ģ) you can boost your armies to be trained to WBC2 levels. use your summons to push objectives, take down enemy bases, etc, but don't depend on them to be your core forces. use your hero to take objectives around the map, and keep them with real units rather than summoned ones.

warlords battlecry iii hero editor

they aren't meant to be a one-man wrecking crew even though that's about what they amounted to in WBC1 and 2. you've gotta think of your hero in terms of what they can provide to your side. my alchemist (lv23~) has gone head to head with warriors and won just because she can negate his items, double hers, summon golems, etc. if your hero exists to summon, then you've got a pretty poor hero. I mean, your hero is supposed to be a super unit.












Warlords battlecry iii hero editor